Rarity Tiers — Why They Matter
Until spring 2024 every Fortnite cosmetic carried a rarity: a colour behind the shop tile, a border in the locker and — most importantly — a price tier. Players learned to read it at a glance: green meant cheap, purple meant a proper outfit, orange meant a Legendary with a big price tag. The forlocker index at forlocker.click still stores that historical rarity for every one of its 16,839 catalogued cosmetics, because it explains the prices you see in old shop logs.
Rarity was never a measure of how rare an item actually was. A “Rare” pickaxe could rotate every other week while an “Uncommon” outfit vanished for years. It was a pricing and presentation label, nothing more — which is one reason Epic eventually retired it.
The Tiers Themselves
The classic ladder had six steps. The counts below are how many cosmetics in the forlocker catalogue still carry each historical label (licensed and themed items use a series instead — see the next section).
| Tier | Colour | Typical outfit price | Items in the forlocker index |
|---|---|---|---|
| Common | grey | not sold | 285 |
| Uncommon | green | 800 V-Bucks | 5,170 |
| Rare | blue | 1,200 V-Bucks | 4,816 |
| Epic | purple | 1,500 V-Bucks | 2,986 |
| Legendary | orange | 2,000 V-Bucks | 329 |
| Mythic | gold | one-offs | 1 |
Other slots scaled down from the outfit price: an Epic pickaxe was 1,200, an Epic glider 1,200, an Epic emote 800, a Rare emote 500 and an Uncommon wrap 300. Back blings were almost always bundled with an outfit rather than priced on their own. A further 3,252 cosmetics in the index carry a series label (Icon, Marvel, DC, Gaming Legends, Star Wars, Dark, Slurp, Lava, Frozen, Shadow) in place of a rarity tier.
Examples from this forlocker.click index: Nitemare Hack, Hazard Agent, Florin, Alpine Ace. Open any of them and look at the “Rarity” or “Series” row in the key facts block.
The v29 Rarity-Label Removal
With update v29.00 in March 2024 (the start of Chapter 5 Season 2) Epic removed rarity labels and colours from Item Shop cosmetics. Tiles stopped glowing green, blue or purple; the locker stopped sorting by tier; the price became the only signal. Series — the special backgrounds for licensed collaborations and themed drops like Dark or Slurp — were kept, because they describe what a cosmetic is, not how much it costs.
Prices themselves did not change overnight. An outfit that was 1,500 V-Bucks as an Epic is still 1,500 today; the label just went away. That is why forlocker keeps the historical value: when you see 2,000 V-Bucks in a 2022 shop entry on forlocker.click, the old “Legendary” tag tells you why.
Two practical effects for collectors: first, new cosmetics released after v29 have no tier at all, so their page on forlocker.click shows no rarity row; second, Epic can price outside the old ladder (1,000 or 1,800 V-Bucks, for instance) without it looking odd.
Collecting Across Rarities
If you collect, treat historical rarity as a price fossil, not a scarcity score. The things that actually predict whether a cosmetic is hard to get are its source (Battle Pass, Crew, event, promotion or shop) and its shop log — both of which are on every forlocker page.
- Legendary / Epic outfits from the shop era return regularly; the label does not make them scarce.
- Uncommon and Rare items are the cheapest way to complete a set and often sit in the shop for days at a time.
- Series items (Icon, Marvel, Gaming Legends and friends) are licensed, so their rotations depend on deals rather than on rarity — check the dated log rather than the colour.
- Common is mostly defaults and promotional items; if you see it on a page, the item was probably never sold.
forlocker records the rarity exactly as it appeared in the game files at ingest time. If Epic re-tags an item, the next rebuild of forlocker.click picks the change up automatically.