How Rotation Works
The Fortnite Item Shop refreshes once a day at 00:00 UTC. Each refresh is a new selection of cosmetics — some stay for several days, most leave after one — and nothing in the game tells you when a given outfit will be back. That gap is what the forlocker rotation log fills: every refresh is recorded, and every cosmetic page on forlocker.click lists the dates it was on sale and the price.
As of 2026-11-13 the log holds 3,368 appearances across 16 shop days (2026-10-29 → 2026-11-13), covering 963 distinct cosmetics at an average listed price of 863 V-Bucks.
Daily vs Featured Sections
For the first three chapters the shop had two columns. Featured held a handful of large tiles — new outfits, collaborations, the 1,500–2,000 V-Bucks items — and usually turned over every one or two days. Daily held six smaller tiles of emotes, pickaxes, gliders and older outfits, and changed every single night. Collectors watched the Daily column because that is where long-absent cheap items quietly resurfaced.
From Chapter 4 the shop was reorganised into themed sections (a collaboration row, a “returning” row, a row per set) and bundles got their own tiles with a discount against the sum of parts. The names changed; the mechanics did not: a cosmetic is either on sale on a given UTC date or it is not.
How forlocker counts it: one appearance per cosmetic per shop date, regardless of how many tiles or sections it showed up in. If an item is sold both on its own and inside a bundle, the standalone price is recorded; if it only appears inside a bundle, the bundle price is kept and the bundle name is noted. 174 of the logged appearances so far were bundle-only.
Return Patterns
Return intervals are not published anywhere; they are only visible in hindsight, which is exactly what a dated log is for. Patterns the community has observed over the years, and which the forlocker.click data lets you verify item by item:
- Cheap filler (Uncommon/Rare pickaxes, gliders, emotes) tends to return every few weeks.
- Shop-era outfits typically come back within two to four months, often together with their set.
- Licensed series (Marvel, DC, Icon, Gaming Legends, Star Wars) return in bursts tied to films, events or renewed deals, then disappear for long stretches.
- Battle Pass and Crew cosmetics do not rotate at all — a page with zero appearances is usually one of these.
Most frequent returners in the forlocker log right now: 5 Ton Hammer (12), Climate Baton (12), Giant Meat on the Bone (12), Going Merry (12), Gum-Gum Pistol (12). See the most-frequent-returns guide for the full list and the longest-absent list for the opposite end.
Average listed price by slot in the log so far: outfit 1,330 V-Bucks, back bling 486 V-Bucks, pickaxe 804 V-Bucks, emote 442 V-Bucks, wrap 458 V-Bucks.
Reading the Shop Log
Every cosmetic page on forlocker.click has an Item Shop history section. It shows three numbers and a table:
- Appearances
- How many shop dates forlocker has recorded for the item. Higher is more common; zero usually means it was never sold.
- First seen / Last seen
- The earliest and latest dates in the log. “Last seen” is the number collectors actually care about — the longer ago, the louder the asking.
- Date and price table
- One row per appearance, newest first, price in V-Bucks. A dash means the price was not captured for that date (bundle-only listings sometimes do this).
Dates are UTC shop dates. If you are in the Americas the refresh happens in your evening, so an entry dated “2026-10-25” was on sale from the evening of the 24th local time. forlocker does not convert timezones — it keeps the game's own day boundary so the log stays comparable across years.
Pages in this index with a non-empty log you can use as a reference: Haunted Hunter, LA CHONA, Hime, Mega Buster Flex.